Melvin Debot

Available for selected collaborations

Paris

Histocom — A century of communication, one object at a time

06Interactive archive

Histocom

A century of communication, one object at a time

ClientHETIC
Year2018
RoleDevelopment · UI design · Motion
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The challenge

Build an archive that does not read like a timeline of dates. The subject — a century of communication devices — is usually presented as a horizontal scroll of years, and that flattens the thing that actually matters: how radically each object changed what a person could do.

The response

The archive is organised by object, not by date. Each device opens as a fragment you can turn over, with its record — year, maker, what it made possible — assembling around it. Chronology is a filter, never the structure.

A plate of the archive's object illustrations
The archive is a set of objects, not a run of dates.

01Approach

Objects first, dates second.

Every entry is an artefact with a story about capability. The year is metadata. Restructuring the archive this way meant a visitor could arrive anywhere and immediately understand why the object mattered, without needing to know what came before it.

  • Object-led information architecture
  • Chronology demoted to a filter
  • Every record self-contained
  • The telephone and the web, stacked one above the other
    A century apart, side by side — the comparison a timeline can never make.

    02Design system

    Archive grammar — plates, rules, and one cold accent.

    The visual language borrows from museum labelling: hairline rules, monospaced record data, generous margins. A single cold cyan marks anything interactive so the interface never competes with the artefacts.

  • Monospaced record layer, hairline rules
  • One cyan accent for interactivity only
  • Artefacts always the brightest thing on screen
  • The archive's rotary telephone illustration
    Each object opens as a fragment, with its record assembling around it.
    A grid of six communication objects, from hieroglyphs to the web
    Six devices, six shifts in what a person could do.

    03Development

    JavaScript, graphics and animation, hand-built.

    Written in JavaScript with every graphic and transition authored for the project. Fragment assembly, the record reveal and the filter transitions all run on a shared timing system so the whole archive moves with one rhythm.

  • Bespoke graphics and animation throughout
  • Shared timing system across every transition
  • Progressive loading per artefact record
  • 04Outcome

    An archive you browse instead of scroll.

    Removing the timeline as a structure is what made the collection explorable — visitors move by curiosity rather than by chronology, and every entry works as an entry point.

    1Shared timing system
    100yOf devices catalogued
    Valid entry points

    Stack

    • JavaScript
    • Custom animation system
    • SVG

    Services

    • Development
    • UI / UX design
    • Motion design
    • Optimisation

    Images

    • Illustration — Histocom, HETIC

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